Wednesday, October 21, 2009
Friday, October 16, 2009
Thursday, October 15, 2009
Wednesday, October 14, 2009
Finally figured out UV mapping, and layered material creation in Modo. Really confusing paradigm compared to programs like Maxwell. There is a wierd hierarchy that is somewhat like Photoshop, but a lot more confusing for texture creation. Rendering a turntable tonight. Will proceed to do an exploded animation after that- at least the top coming off to show the circuit board.
Posted by Thomas Parel at 10:27 PM
Saturday, October 03, 2009
Posted by Thomas Parel at 9:33 PM
Modo Test Render, and as you can see youtube is not really the place for a smooth repeating loop. I will need to add a few more cycles to this loop and then upload. Edit- Oddly watching in HD seems a little smoother.
Posted by Thomas Parel at 8:21 PM
A while back Citroen ran a competition where they uploaded CAD files of production vehicles and concepts for people to reconfigure and re-arrange. I started assembling some of these components together back into something pretty informative that gives you a nice feel for Class A surfaces and how they are put together. It would be interesting to hear some of the reasoning for these patch layouts, but you can learn a lot simply by untrimming some of these surfaces. Files here
Posted by Thomas Parel at 6:53 PM