Sunday, October 29, 2006

I can appreciate an interesting sketch. I believe that I evolved my personal technique as a mish mash from the designers I work with, the work I see online, ArtCenter techniques and from the techniques of Ryan Church and Scott Robertson. However I ferreted out all these sources not to become an individual looking sketch artist, but somene who can quickly pump out as many directions as possible.

The crux of a sketch is that it is merely a means to an end. I am not
really worried if my sketch looks like everybody elses. If the design
is generic however thats the problem. I am still working on that. It is
only recently that I have grown comfortable with my sketch technique
and its abitility to represent shapes. I still have a lot to go as far
as clearly representing mechanical concepts and manually drawing
exploded view during meetings.

The frustrating part of designing products, is partially my own lack
of knowledge of all the manufacturing processes possible in China (it
is a pity that you can have really cool processes available
domestically that the marketing team doesnt consider because of
location), working with skittish marketing teams, as well as
time-frame. I suscribe to many different publications to get me more
information about materials and processes, but time-frame of
development usually means that the development team is not particularly
interested in rocking the boat. My own fear is that I am slowly
becoming too much of a trouble-shooter not exploring ideas, but
evaluating those created by others. So any empirical comments regarding
generating genuinely new ideas are much appreciated.

Addendum: I have worked with many creative engineers and marketers in the past, and I try not to be the slow one in the chain, but sometimes I am the one thats not creative enough. I just dont want to give the impression that the designer is always the creative genius (thats more the exception than the rule really :) )


nathan mills said...

good post, i agree with a lot of what you wrote here. we focus alot on how good the sketch looks and not on the actual product - have that balance is needed as a company isn't going to hirer you if you can't communicate an idea quickly and clearly though on the other hand one needs to be able to produce quality ideas - as you said i don't think to many designer really look into the new material/technologies that are out there and aviable - don't rock the boat i guess, when is the right time , im thinking when one is a more establish designer. materia and are some great sources for this

good post mate

nathan mills

Thomas Parel said...

You are right Nathan- It is a matter of how much trust you have built over time- whether you can somehow prototype your idea, and what kind of culture you are working in.

BTW congrats on the featured images on core. Your works have progressed tremendously over the years. Good to see you here.